Brodrick Stigall

About Brodrick

Brodrick Stigall is an Assistant Professor of Teaching in the Computer Science Department at The University of Memphis where he teaches undergraduate computing courses.

His research interests are in computer science education and the usage and perceptions of voice user interfaces (VUI). He is particularly interested in how widely available VUI technologies like smart speakers can be used to enhance lives.

Brodrick received his Bachelor of Science in Computer Science from University of Tennessee in 2011 and his Master of Science in Computer Science from Georgia Institute of Technology in 2018.

Brodrick has 13 years of industry experience holding positions at Fortune 500 companies International Paper Co., AutoZone Inc, and Adobe Co.

Research

Brodrick's research interests revolve around Human Computer Interaction, with with an emphasis on Smart Technologies.

Histabot

Usage of a Smart Speaker to teach history to children..

Health Assistant

Using Smart Assistants in a health centered way.

Publications

Academic Experience

  • 2024-Present

    Assistant Professor of Teaching

    University of Memphis, Computer Science Department

  • 2020-2023

    Graduate Research Assistant

    Clemson University School of Computing

  • 2019

    Visiting Student Researcher

    University of Melbourne(Australia) Interaction Design Lab: Melbourne School of Engineering

  • 2018-2019

    Graduate Teacher Assistant

    Clemson University School of Computing

  • 2017

    Teachers Assistant

    Georgia Institute of Technology College of Computing

Industry Experience

I've been developing since I was 12 years old.

  • 2016- 2018

    Autozone

    As a Systems Engineer at Autozone I am responsible for maintaining and improving the processes that support Autozone's E-Commerce.

  • 2011-2016

    International Paper

    For over 4 years I have been the primary front-end developer for OrderIP.com suite of applications. Initially I modernized the suite to work on multiple browsers by designing an HTML5/CSS3 template to be applied across the landscape. I have made responsive designs to allow the applications to be viewable on mobile devices and I have continuously made design changes to make OrderIP more usable. I also wrote Java data retrieval modules on OrderIP backend with consideration for efficiency and running time complexity

    I have also done some mobile development and SAP work

  • Summer 2010

    BMW Manufacturing Co., LLC

    As a research and development intern our jobs where to come up with innovative uses of technology at BMW. I learned iOS development and, developed an iPhone app for use in BMW vehicles.

  • Summer 2008 & Summer 2009

    AutoZone

    2008 - As my first internship as a programmer I created a job for myself. I taught myself GUI design and wrote a program to merge Fedex Trade Data into one searchable database.

    2009 - The next summer at AutoZone I joined the Z-Net Team. This was my first experience in a team environment. I helped to implement several features in the program.

Projects

I'm Midas with my spare time.


Stig's Poetry

A site of poetry yours truly and classmates from middle and high school. Though I could modernize this site, I wrote it in PURE HTML, using no page builders or special editors. Just me and NotePad. Occasionally I throw a new poem on there.

Stig's Poetry


MugenDream

M.U.G.E.N. is a engine for creating your own fighting game. I spent several years in high school and college working on a project I had to realize my "Dream" of a fun Dragonball Z game. M.U.G.E.N. gave me my first experience writing code for something other than a website, and ultimately led to my decision to pursue Computer Science. I am quite famous in the M.U.G.E.N community for this project. This site is also pure HTML made completely from tables and the News(they call them blogs now) is hard coded).

Mugen Dream


Kunio Dodgeball Translation

An old Geocities page for a project I had to Translate the SNES game Kunio-kun no Dodge Ball dayo Zenin Shuugou! (sequel to the NES game Super Dodgeball). The game was only released in Japan and as such had no English version. I HEX and bitmap edited my way into creating a patch to translate the game into English. Surprisingly the Geocities page is still up.

Stig87s Kunio Kun No Dodgeball Translation

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