Brodrick Stigall is an Assistant Professor of Teaching in the Computer Science Department at The University of Memphis where he teaches undergraduate computing courses.
His research interests focus on computer science education and how computer science departments can better prepare students for industry jobs. He is particularly interested in how these computing programs affect social mobility.
He previously conducted research on the usage and perceptions of voice user interfaces (VUI), investigating how widely available VUI technologies like smart speakers can enhance everyday life for diverse demographic groups.
Exploration of conversational agents and smart speakers to deliver interactive history education to children.
Investigating older adults' interaction patterns, trust, and preferences when using voice assistants for healthcare assistance.
Assistant Professor of Teaching, Computer Science
Graduate Research & Teaching Assistant
Visiting Student Researcher (Interaction Design Lab)
Teaching Assistant (Educational Technology)
Graduate Research Intern — AI Experience Lab
Systems Engineer — DevOps Team
Applications Development Specialist
IT Research & Development Intern
Following a Socratic "think-aloud" demonstration method, students solve labs in real time to understand execution and debugging logic.
Integrating 7 years of full-stack software development experience to connect fundamental computer science concepts to enterprise application.
Utilizing clear rubrics, automated testing scripts, and generative AI code-critique assignments to promote self-paced learning.
University of Memphis
University of Memphis
University of Memphis
University of Memphis
Clemson University (CPSC 4420/6620)
Clemson University (CPSC 4820/6820)
Clemson University (CPSC 2150)
Clemson University (CPSC 4180/6180)
University of Memphis
Collaborating with CS faculty to evaluate, update, and govern undergraduate course offerings, degree pathways, and academic policies.
University of Memphis
Engaging with industry leaders and technical managers to align undergraduate curriculum directly with real-world workforce expectations.
A repository of poetry written by myself and classmates since middle/high school. Written purely in raw HTML without frameworks or builders—just plain code.
A custom Dragon Ball Z fighting game project built on the M.U.G.E.N engine. This project served as my initial introduction to code logic outside of web layout and inspired my transition into Computer Science.
An English localization patch project for the SNES release Kunio-kun no Dodge Ball dayo Zenin Shuugou! using direct HEX editing and bitmap graphics manipulation.